Join Immerse UK and Barclays Eagle Labs in Leeds, for an evening of stories, play and conversation where we will be exploring the future of pain management and the emerging new world of digital alternatives to drugs.

Book your free place now

When and where

Tuesday 21 May 2019 | 17:30-20:00
Barclays Eagle Labs | Leeds

About the event

Immersive technology offers a new frontier in improving health and wellbeing. From increasing recovery time in rehabilitation, to training surgeons and offering new forms of therapy.

Up to 28 million people in the UK live with pain. Immersive technology is demonstrating its potential transform pain management and offer an alternative to opioids.

This event will bring together researchers, startups and innovation experts to explore the applications for VR in pain management. Demos and funding mentoring opportunities from The Knowledge Transfer Network will be available.

Confirmed speakers/panellists

Katie Hoolahan, CEO of Virtually Healthy

During her BSc in Applied Sport & Exercise Science, Kate noticed how low adherence rates to exercise programmes were a major issue in the healthcare industry. When she first tried the HTC Vive, she realised how much potential VR had for providing a solution to this problem. During her MSc in Biomedical Engineering she decided to research into the benefits of VR and for her dissertation she designed and created a VR game aimed at easing chronic pain and inducing moderate exercise. This study and looked into the feasibility of VR as a form of motivational exercise therapy, providing positive results. Upon finishing university, Kate created Virtually Healthy to use VR to help with fitness and the management of various health conditions. Our first aim is to analyse the movements induced by a variety of VR games to determine the health benefits and use these games to create specific exercise programmes for mental and physical health conditions such as chronic pain, obesity, sciatica and depression.

Glenn Hapgood of ReScape 

Glenn has worked within the media industry for over 10 years in various senior roles from creative to operations director. In February 2017 Glenn joined the Orchard Media and Events Group Ltd to lead their Immersive Tech department (Orchard 360) and has gone on to establish them as an industry leader in this space. Glenn became a founder member of Rescape in 2018 after the project was incubated within Orchard Media. He brings expert knowledge of VR/AR and in-depth experience of how healthcare experts and patients are using VR distraction therapy. He has been instrumental in both design and execution of the DR.VR product.

Dr. Farhan Amin, GP & founder of Concept Health  

Dr. Farhan Amin is a General Practitioner, a technologist and an entrepreneur.  He is the founder of Concept Health, a digital health start-up that delivers supervised physical and mental health services remotely using Virtual Reality and Artificial Intelligence. He was awarded one of the top 50 innovators in NHS by Health Services Journal in 2014 for his pioneering work on using patient stories to improve healthcare services. Dr. Amin one of the digital pioneers for improving the uptake of “Digital Therapeutics” for Healthier Lancashire and South Cumbria STP.

Book your place

This event is free to attend, but registration in advance is essential.

Register here

 

In partnership with

    

Barclays Eagle Labs begun from a simple idea of re-purposing under-used Barclays’s space, our network of Eagle Labs has expanded quickly since our launch in 2015. Our mission is to fuel the UK’s entrepreneurial community by accelerating high-growth businesses through collaborative innovation and provide access to emerging technologies. @Eagle_Lab_Leeds

   Hatsumi logo

Hatsumi develop, curate and research immersive experiences across arts, health and virtual reality technology. We are creating a virtual reality platform that enables people to visualise lived experience of pain and mental health conditions using 3D drawing tools. @HatsumiVR

tagged
health, Medical, Pain management, Research, VR