The Immerse UK Summit at BEYOND 2022 began with opening remarks & the launch of the 2022 Immersive Economy Report, followed by a panel discussion on Accelerating Inclusion.

The report features the latest insights and data on the immersive tech sector in the UK, and provides evidence of the growth of the sector and its key drivers and barriers. The report was commissioned from Oxford Insights & The Data City, by Immerse UK with funding from Innovate UK, and follows on from the previous two reports from 2018 & 2019. Click here to find out more and read the full report.

Panel discussion: Accelerating Inclusion: Workshop on Inclusive Design for Immersive Experiences

Inclusive design creates content that is more accessible and delightful to those with permanent lived experiences of disability, and to all of us who temporarily or situationally move, sense, think or feel differently. Through the Inclusive Design Accelerator challenge, StoryFutures Academy and InGAME have been working with Open Inclusion and XR Access to offer SMEs the opportunity to pilot an experimental inclusive innovation process, and apply innovative approaches and toolkits to design, test and deliver immersive content that provides better experiences for all.

Panellists:

  • Christine Hemphill, Managing Director, Open Inclusion
  • Fiona Kilkelly, Exec Producer, StoryFutures Academy
  • Sean Taylor, Director of InGAME, Abertay University
  • Searra Dodds, Lead UX/UI Designer, Hyper Luminal Games
  • Will Humphrey, Director & Head of Creative Innovation, Sugar Creative