How can biofeedback-based VR experiences can be used for anxiety management. In May 2020, we were joined by Joanneke Weerdmeester from the Games for Emotional and Mental Health Lab, Radboud University to explore further.
What is the importance cross-disciplinary collaboration between arts and science and the implications for immersive tech? In this webinar, we explore how VR can be a valuable tool in anxiety management, and to share theoretical and practical considerations for using biofeedback in VR. Leading behavioural scientist, Joanneke Weerdmeester shares best practice, lessons learned and recommendations for research and design.
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About this event
To emphasise the importance of cross-disciplinary collaboration between arts and science. To explore how VR can be a valuable tool in anxiety management, and to share theoretical and practical considerations for using biofeedback in VR.
During this webinar, we will be discussing:
- Best research practices;
- Case studies;
- Lessons from the trenches;
- Recommendations for research and design.
About Joanneke WeerdmeesterÂ
Joanneke Weerdmeester MSc is a behavioural scientist based at the Games for Emotional and Mental Health Lab, Radboud University, Netherlands. She is the primary researcher at Deep, a meditative virtual reality game controlled by breathing. Over the last few years, she has been running extensive research on the efficacy of Deep in reducing anxiety.