PipetteSim is a VR training solution designed to help universities and life science organisations teach pipetting more effectively, consistently, and at scale.
Pipetting is a fundamental skill, but traditional training is often limited by lab availability, time constraints, consumable costs, and inconsistent supervision. As a result, many learners lack confidence and accuracy when they enter real lab environments.
PipetteSim solves this by providing an immersive, hands-on training experience where users can practise techniques repeatedly in a fully controlled environment. From correct setup and volume selection to aspiration and dispensing technique, users receive real-time feedback to improve accuracy and build confidence.
For organisations, this means more consistent training outcomes, reduced reliance on physical lab time, and the ability to standardise how core skills are taught across cohorts. It also enables earlier-stage training, allowing learners to build competency before entering the lab.
PipetteSim is already being adopted by universities and training providers looking to modernise how practical skills are delivered.
If you’re looking to improve lab training, reduce costs, or scale practical teaching more effectively, I’d be happy to show how PipetteSim could fit into your organisation.