Join us to hear the stories behind the projects helping to move Diversity, Equity and Inclusion forward one experience at a time.
Lunchtime Live: How will XR technologies change our approach to living and working sustainably? With Daniel Dyboski-Bryant (Virtual World Society), Karen Newman (Birmingham Open Media), ScanLAB Projects, and Ori Inbar (AWE XR Prize Challenge)
Immersive technologies have the ability to take us to new worlds and experiences. But is this accessible for all, or can VR, AR and XR experiences, software and hardware exclude people through their design process?
Dr Neil McDonnell (University of Glasgow) and Martin McDonnell (Soluis and Sublime) take a deep dive into the development of XR education platforms, including Sublime’s Edify. Recorded 5 August 2020.
Want more flow in your VR creative work? Multi-disciplined creator and creative media executive, Rafi Nizam, shares his expertise in mixing Vive controllers with Logitech’s VR Ink stylus to create a natural Spatial Design experience for ideation and visual storytelling workflows. Recorded 24 June 2020.
Immersive artist, Sean Rodrigo explores the ways that immersive and creative technology is being blended in the entertainment, design and gaming worlds to create stronger, more robust products. Recorded 17 June 2020.
Laurens van den Broek and Andy Drake from world leading eye tracking company, Tobii explore how eyetracking can help to measure and enhance VR experiences. Recorded 27 May 2020.
Fashion-tech trailblazer, Matthew Drinkwater from the Fashion Innovation Agency at the London College of Fashion explores the potential of immersive technology to transform the business of fashion. Recorded 13 May 2020.
Allan Rankin and Ashley Keeler from Target3D give a whistlestop exploration of 3D tracking and motion capture and how these innovations can be applied in immersive tech. Recorded 29 April 2020.
Hear more from leading sound experts, Joseph Mott & Ted White Join us to discuss the latest industry developments and challenges in spatial sound, including an exploration of audio workflow in the production of immersive content. Recorded 15 April.